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See, that’s what the app is perfect for.

Sounds perfect Wahhhh, I don’t wanna

kedreeva asked:

I recently downloaded Dredge, which is a little horror fishing game with very artistic graphics. It reminded me of Way to the Woods, as if I've played it, somehow. Pretty music, artsy feel, relaxing traveling around, keeping a light on. Not so much The Horrors part, but just in that it's a very pretty game I could spend hours playing, and I think WttW will be the same. My own years-long project is a novel, which I am making progress on bit by bit! May we both get where we're going 💜

Dredge looks super cool - i’d love to try my hand at horror some time. i think wttw gets a little spooky from time to time, but not straight up horror

good luck with the novel too!

tostaystrong-or-relapse asked:

Hey kiddo (idk your age, tbh I call everyone kiddo I’m a teacher),

I have been following your game development since it’s conception. I know you’ve got a lot on your shoulders. I know it must be weighing on you. I want you to know, no matter when or if this game comes to fruition, I am so impressed by your creativity and skills. This game and concept had its hooks in me from day one.

I hope you are doing well. I hope life is treating you decently (which is all most of us can hope for). I hope you have people around you to encourage you. And I hope you never, ever lose your creative spark.

While I have been stoked for this game, if it never comes to full fruition, that’s OKAY. And I mean that from the bottom of my heart and soul. You have talent. You have a gift. You have creativity. Wherever that leads you, whether that’s the finish this game or make another or to just make art for yourself, i hope you nurture that part of you. You deserve to enjoy your creativity. You deserve to just be you.

I hope this message sends the correct vibes. I know connotation can be lost through written word. But I mean this with my whole being. No matter what path you go down, no matter what happens with this game, your next game/project/etc. You are valid. You are amazing and you are incredibly talented.

I see so much beauty ahead of you. I see so much creativity thru your talent and love for creating.

Please never stop creating. Not for others, but for yourself. You have so much to give. Make sure, regardless of anything else, you give to yourself.

the fact that someone out there took the time to write this is why the world is beautiful. i’m saving this message for my wall! it’s been much needed.

your students are very lucky to have your energy in their lives


needless to say, i’ve been in my cave for the past years tinkering on this game for y'all. just took a long time!
(hey. workin hard, so i can please u.gif)

i can’t wait for you to play what’s been brewing. it’s taking a little longer as we cross the last hurdles, but this is the deer year.


i’m sending the same energy to anyone reading this that’s making anything. it seems the world is become colder toward emerging artists, but screw it… we make shit for the joy of it ^_^

actually, i wanted to ask: what’re you’re all working on? what have deer game fans been making in their time?

i have gained so much respect for anyone who makes anything shippin a game or makin a coffee ask

oakhold-cheerios asked:

So uhhhh let's chat about makin' games...

What is your way of figuring out the game's story prior to making it? I'm thinking about sketching out the characters, controls, the mechanics before I have a wallop at creating my first video game.

hi oakhold,

everyone has a different process, so i’ll answer from the perspective of mine:

the first thing you figure out is the most exciting thing about the game, and this is what helps inform everything else. this ‘core’ might be the initial spark that led to you want to make the game, or something you figure out on the way. the core could be a fun game loop, a cute character design, a cool song, or a story that you want to tell.

that 'core’ thing should be something that can extend to a gameplay idea. maybe your core mechanic is something in the character’s design, or something in their narrative. ideas might come naturally once you recognise the 'hook’. i think the storyline should be highly informed by both the gameplay, and the 'presentation’ of the game.
(presentation is how the game is styled, looks, feels.) think about how your story gets told, and how the player interacts with it.

identify what’s exciting about your game, and give it a context. why does my moth man have a hook hand? is he a lone rogue, searching for love? is my game Vampire Survivors, and needs no story? or is it The Walking Dead, and needs a cast of meaningful characters, with a global threat?

oakhold-cheerios ask game design narrative

astroprimes asked:

*john mulaney voice* any updates?

edit:

hi. sorry, it hurts me to say but i wasn’t able to hit certain targets and its still not ready. going to give it more time.

ok this one made me laugh

update:


To be honest, it brings me a lot of anxious feelings to make public posts about it, mostly because I know some people have been waiting a long time already, and expectations are sky high. Seeing that inbox light makes my heart skip a beat, haha. My original goal was to keep totally silent until a month or so before release, however I want to let everyone know about the current trajectory with this post. I’m trying to better about keeping everyone in the loop and overcoming my own expectations. This thing will ship - I’ve been working on this for almost a quarter of my life! Full development began in earnest in the first quarter of 2019. Before that, I was still figuring out what the hell the game was, and how I was going to make it. I’m still pretty much a one man team, now working with an animator, + aivi&surasshu. I’m hoping to ship this 1-2 hour experience first on Xbox and PC. 


Thanks for your patience, thanks for your support, I’m excited to share soon.

image

here’s some concept art I don’t think I’ve shared.

posting this to just tumblr, because i know the OGs are on here.


-anthony

astroprimes